Weekly Dev Update #74

Hey Y’all, 

We have continued slogging away on Loki messenger over the last week. We’ve identified and fixed a number of edge case issues  with multi device support, so hopefully multi device will be released for end user testing soon. Work on LNS and Blink is also progressing, we have finished up the final details for both leading up to a testnet release.

Loki Core


Lokinet

If you’re on our Discord you can catch Jeff, the lead developer of LLARP, live streaming as he codes at https://www.twitch.tv/uguu25519. He typically streams on Tuesday mornings, 9am – 12pm Eastern (US) time.

What went on last week with Lokinet: 

Intensive debugging of the “dev” branch (which will become Lokinet 0.6.0).  We pushed a significant amount of new code aimed at addressing throughput bottlenecks and crashes. We are also actively iterating our internal testnet — restarting it several times a day— to stamp out these issues. We are still investigating a bug which prevents the reconnection of Lokinet after Lokinet has been suspended (e.g. by a system suspend or manual process suspension) for a long time (typically more than an hour). This week, we will continue focusing on fixing these issues to stabilize Lokinet for a 0.6.0 release.

Just a reminder: 0.6 will not be compatible with 0.5.2, so you will need to upgrade to stay on Lokinet when it launches. Also note that SNapp addresses (i.e. abc123xyz.loki) will not carry forward to 0.6.0  because of changes to underlying cryptographic keys in 0.6.0.

PR Activity:


Loki Messenger for Desktop 


Loki Messenger for Mobile (iOS and Android)

Loki Messenger for iOS:

Loki Messenger for Android:

Misc


Thanks,  

Kee 

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